Fairness & RNG Testing Methods

How it works

We have generated a chain of 5 million SHA256 hashes for each game, starting with a server secret that has been repeatedly fed the output of SHA256 back into itself 5 million times.

The SHA256 of the final hash for Crash is: 1c71976a757dc444c9c871b7fba64a2eff1210084e24e6e3881d361fc52107b2.

Link to the public seeding event for a Crash game can be found here.

The SHA256 of the final hash for When Moon Bro is: 5b66d439b9c27661ac8808af3ded03a2866c45fdfefd96deb5840570034e4428

Link to the public seeding event for a When Moon Bro game can be found here.

The SHA256 of the final hash for Chart Betting is: d9c3cab18de8024c0908a768287786fcfb1ba853eba41d0d5a8357d43e4a9847

Link to the public seeding event for a Chart Betting game can be found here.

By publicising it here we are preventing any ability to pick an alternate SHA256 chain. Now the game server is playing through this chain of hashes in reverse order, using these values to calculate the game results provably fair.

Other original games – Dice, HiLo, Limbo and Wheel of Fortune – have fairness button in the toolbar below the game.

In the fairness window you are able to se current server seed and client seed. Also to you are able to change client seed to make sure that we were not able to modify the result.

How to verify

Anyone can easily verify integrity of the chain. We’re publishing a game’s hash immediately after the game ends. By checking that the SHA256 hash of that game’s hash is the game’s hash of the previous game you can make sure that we were not able to modify the result.

Fairness

Bottom line is that results for all future games are already predefined and normally distributed due to math that backs up the strong cryptographic SHA256 function. We cannot manipulate this chain of results without the public noticing it.